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I'll Stay Standing: Board game about new authority
The board game 'k Stay Stand' is an educational tool that was created with the aim of familiarizing young people, parents, teachers and care providers with the principles of new authority. This approach emphasizes an innovative attitude …
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Repair Escape Game
With the Repair Escape Game, participants are introduced to the circular economy in a playful way. By solving puzzles, analyzing error codes, using the right tools and thinking logically and out-of-the-box, participants can repair a broken speaker.
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Dance Expression: Musical Inspiration Guide - Zeppelin
The Dance Expression book is part of a series of musical inspiration guides. These guides were developed from Zeppelin's didactics, which supports teachers and supervisors in devising inspiring and purposeful musical activities. Each …
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Level Up: Magazine about healthy gaming
Our new magazine about healthy gaming is now available: Level Up! It contains 32 interactive and insightful A4 pages on healthy gaming and digital balance.
What does it include?
- explanation about the world of games: evolution, types of games, devices, …
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STEM kit for projects
Teaching STEM in an attractive way and at the level of your students is child's play thanks to the STEM kit.
The STEM kit is a handy box that contains the materials for four projects. The projects tie in with technology and engineering. Each project …
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Nice living: Swinging album for children
One lives in a house, the other in a tent, sometimes you live in a language, a scent or a family dish, with a pet or with a friend. The playful living poems by Bette Westera make you feel at home in story and coziness, but also lovingly respond to …
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Mission SDG: Escape suitcase
This mission can be undertaken by all groups of 12 to 28 participants aged 10 to 14 years.
The group receives a message from the year 2030. The world has become completely gray because many people have forgotten the sustainable development goals. By …
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Common sense, how is the fork on the handle?: Board game
As part of the Stem & Vork project, ILVO developed a board game in collaboration with Odisee Hogeschool and Luca School of Arts.
The aim of the game is to let young people between the ages of 12 and 99 experience what the business life of a farmer …
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Who's Taking Care of Me Now?: Book
This book describes a young child's feeling of fear and powerlessness. It describes the major impact that alcohol addiction and bullying behavior can have on a person and those around them.
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Sffrds!: Climate Change Self-Help
Sffrds! is the title of a booklet about climate change. It is also the basis for our lessons on climate change and related topics, from distinguishing fake news to the circular economy.
This publication explains in simple language the connection …
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Artonaut: Experience exhibitions more intensely
The Artonaut is a set of cards by and for Space Travelers full of stimulating assignments to experience museums even more intensely. Stray from prescribed paths, wander through meanings and stumble over details.
Because art is for everyone! Everyone …
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A New World in 100 Days: Book
As the author of this book A New World in 100 Days , Vera spent the past three years touring schools, open and closed institutions, the most diverse families and communities, asking hundreds of young people the same question: What would the …
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