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GETTING YOURSELF WAY in Care and Health: Educational game
The aim of the game is to familiarize young people with the healthcare and welfare landscape.
The game is built around fifteen characters with various requests for help in the field of health and well-being. The players try to help the characters by …
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Who's Taking Care of Me Now?: Book
This book describes a young child's feeling of fear and powerlessness. It describes the major impact that alcohol addiction and bullying behavior can have on a person and those around them.
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Tangible materialOther function -
Artonaut: Experience exhibitions more intensely
The Artonaut is a set of cards by and for Space Travelers full of stimulating assignments to experience museums even more intensely. Stray from prescribed paths, wander through meanings and stumble over details.
Because art is for everyone! Everyone …
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Tangible material (5)Teacher -
Communicative language teaching in practice
How do I best approach my language lessons?
Many teachers of modern foreign languages and NT2 ask themselves this question every day. Teaching is therefore a complex assignment with a range of possible approaches. Differentiate, motivate and evaluate …
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Foreign language education, from research to practice
Anyone who teaches German, English, French, Spanish or NT2 will certainly know these questions:
- How does the dynamic between knowledge and skills work? How do you stimulate automation?
- How useful is grammar? How do you determine the right dose …
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Philosophize at the kitchen
A book full of recipes for good conversation. It addresses questions such as: How do you conduct a dialogue and how do you prevent a discussion? How to book your progress? What is an appropriate research question? The reader will learn tips to …
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Tangible materialStudent (teacher training) -
100 x creative with language
100 x creative with language contains one hundred expression activities and is intended for anyone who wants to work with language in a creative way around language. The book contains games and exercises on acquaintance, warming, expression, …
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Tangible material (16)Organisation, company, NPO -
Rory's Story Cubes Game
Playful students practice their language skills. The basic package has nine dice with images. Participants invent a story based on the scattered pictures.
Tangible material (29)Other function -
Little Voices: lesson and DVD
film Description
Little Voices four young people look back on how they experienced their childhood. Which was dominated by the guerrilla movement in Colombia. Over a period of seven years, we follow Pepito, Juanito, Jhon Cito and Margarita. They …
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China Blue: lesson and DVD
film Description
Jeans lose their unconventional image after the story of the young factory worker Jasmine. The director mirrors to want to make the plant manager for a movie of China's transition to capitalism. But secretly Peled is a portrait …
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Tangible material (3)