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Greek and Minecraft: Acropolis Adventure
How do you bring educational technology into the classical languages? Last academic year, my students and I designed teaching materials that did just this! We developed two levels in which students could explore ancient Rome and learn more about …
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Edit your selfies with the AI photo apps Lensa and Dawn
Lensa and Dawn are two AI apps that are mega hot. Artificial intelligence lets you create avatars from your selfies in both apps, making it look like your photo was created by a graphic designer. Super fat of course. But, the apps can do even …
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Applying Artificial Intelligence to Images, DALL-E
The blog article explains step by step how to get started with images created by artificial intelligence.
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Bring Tacitus to life with AI
Article about a project on AI technology, a collaboration between Ghent University and Sint-Lievenscollege, where a bridge was built between two apparent opposites: classical languages and programming languages. In this project, you can use your …
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Pythia: Epigraphy, Poetry and AI
When studying Classical Antiquity, we rely on all kinds of sources. Stories of great poets, beautiful temples, drawings on all kinds of objects... In this AI project you will get to know epigraphy, the branch of archeology that delves into …
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AI in the classroom: Why and how?
Article about how and why you can use AI in the classroom. You will discover some concrete ideas for involving AI in language subjects, in art and in wider society. This can serve as inspiration for setting up cross-curricular projects in the …
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Design your own game with Game Studio
Children like gaming. But how much fun will it be if you can design and publish your own game, with different levels?
The fifteen steps in this article will get you started.
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Boost your foreign languages with Netflix
Blog post explaining how Language Learning with Netflix works.
Via this extension you can play subtitles on Netflix in two languages in a Chrome browser and look up vocabulary in a foreign language.
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Matatalab: Coding and programming for pre-primary and primary education
Matatalab is an educational coding game suitable for children aged 4 - 9 years. This game stimulates cognitive skills, creativity and imagination and teaches children the first steps of coding and programming. No PC or tablet is used, we also call …
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Formative evaluation in language education: Development toolbox a.d.h.v. participatory research
Presentation of a session on the School-heart research study day of 14 February 2019.
Evaluation theme / Inside class differentiation
In this session, participants are introduced to how participatory action research was conducted in the context of …
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Music on wheels: Suitcase
Music on wheels makes children warm for music and culture from different parts of the world. With our suitcase we travel together with the children via video images around the world to discover the music and culture from the different parts of …
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iPadbeleid: Vertical line making music
The iPad is an ICT tool that we can use to achieve goals. If you want to enable in the classroom and at school, the iPad targeting is appropriate to look. Beyond the classroom walls This prevents certain apps are among the curriculum in different …
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