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VR system formwork: Manual
This manual is your guide in using the serious game VR System Formwork. This project was realized within a call for projects from InnoVET (2022-2023), with the support of the Flemish Government, Department of Education & Training.
The application …
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Virtual Reality in the classroom: Applications and examples
Extensive list of links to various virtual reality applications for technical and general subjects. You will receive examples of VR for the following courses:
- car,
- wood and construction,
- electricity and central heating,
- VOICE,
- math,
- Sciences, …
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Lucidpress: Basic course
Lucidpress is web-based publishing software that allows you to create brochures, flyers, newsletters, business cards, posters, magazines and presentations.
In this course you will learn the basics of Lucidpress and design a number of pages for a …
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Starting with VR in the classroom: Info bundle
This bundle is aimed at schools that want to get started with Virtual Reality (VR) and more specifically with assembly tasks in Virtual Reality. You can read about the history of Virtual Reality and get a lot of didactic tips about the use of VR. In …
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NBN standards: Guidelines and exercises
NBN standards are guidelines drawn up by the Bureau for Standardization. It is best to respect these guidelines when preparing documents such as a thesis or plaster.
Some examples where these standards apply include:
- addressing,
- timestamp,
- date, …
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InnoVET: Webinar Handouts
Handouts of the webinar on the InnoVET subsite. Step by step it is shown how you can search for learning materials on this sub-site of KlasCement.
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Toolkit multimedia animator: Playful programming with children
For the European Codinc project, Maks vzw trained dozens of young people in Brussels to become multimedia animators. They in turn taught elementary school children to code and program in a playful way.
We hit two birds with one stone, because in …
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