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Kubo: Puzzle coding concept
Meet the creative and playful KUBO. An educational hands-on and digital coding solution that provides everything needed to master coding and computational thinking, designed especially for kids.
Students learn to code using KUBO's unique TagTile® …
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Later I will be queen: Help, my toddler wants to play chess and I don't know anything about it
Later I will be queen. Help! My toddler wants to play chess and I don't know anything about it is a picture book to take young children from the age of 4 into the world of chess.
This (pre)reading book consists of two parts. Part one introduces you to …
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Outdoor lesson cards: Loan material from De Ruigte, nature and environmental education in Ghent
In addition to lending cases, we also offer outdoor lesson cards that can inspire you to go outside for active lessons around maths, language and nature. You will find an overview of the cards on our web page.
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Voice: Offer
These school brochures show you what SteM has to offer.
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Theme cases for primary education: Beringen Library
As a teacher you will regularly deal with themes such as bullying, well-being, farewell and mourning, learning disabilities, sustainability ...
Would you also like a ready-made package with books, brochures, lesson tips and game materials on these …Translated by
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Storytelling kiosk: Digital kamishibai
On the digital story kiosk there are 98 stories to see and this in 21 different languages. Via the touchscreen, children can quickly and easily choose a story in a language of their choice.
- the aim is appreciation of the home language and multiple …
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Handsome art hairstyles
In this book you will learn how to make the crazy hairstyles depicted. In the book you will also find all kinds of facts about hair and hairstyles and word games about (especially) hair.
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Matatalab: Coding and programming for pre-primary and primary education
Matatalab is an educational coding game suitable for children aged 4 - 9 years. This game stimulates cognitive skills, creativity and imagination and teaches children the first steps of coding and programming. No PC or tablet is used, we also call …
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