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Using generative AI safely and responsibly: Toolkit for the classroom
This toolkit, developed by Microsoft, is designed for teachers who teach students aged 13 to 15. It aims to introduce generative AI in an accessible way and build awareness among young people by illustrating the risks to safety and mental …
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Relational and Sexual Education in Buso: Research Report
This report contains the results of an exploratory study into the design and experience of Relational and Sexual Education (RSV) among students in Special Secondary Education (buso) in Flanders. 330 people participated in the study, including 125 …
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On the shoulders of giants: Inspiring insights from cognitive psychology for teachers
In this book, 24 key works or core articles on learning and teaching from the last decades were selected.
Each chapter with a core article has the same structure:
- information about why the article is so groundbreaking;
- describe the idea and …
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Support SOB student through teamwork
A presentation calling for teamwork to come up with an action plan together to support students with specific educational needs.
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A sustainable school, Agenda 2030: Poster
Poster with concrete actions per SDG that you as a school board can take to contribute to the 2030 Agenda.
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What steps can you take if students have dark thoughts?
What do the four legs of a chair have to do with the difference between sadness and depression? You will hear it from clinical psychologist Saartje Moens. She sees you as Sidekick Sam as the perfect observer to pick up the first signals of dark …
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LeerID Student Desk: Manual for students
On this page you will find the manual with which students can get started with the LeerID Student Desk. The LeerID Student Desk is the student section of LeerID. Here students can log in to manage their account themselves, for example to change …
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Games in the classroom: Guidelines for successful learning goals
The Games in the Classroom handbook is intended as a guideline for teachers who want to incorporate video games into their lessons. You will find the background knowledge you need to use video games as educational tools. There are also many …
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Wise lessons, twelve building blocks for effective didactics: Mind map with didactic tips
Mind map with didactic tips based on the book Wise lessons: twelve building blocks for effective didactics (Surma, T., Vanhoyweghen, ea - 2019) . The mind map provides information, tips and digital tools for each of the twelve building blocks to use …
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Before and after the hour: Help sheet
Using this drawing you can easily explain before and after the hour with a mnemonic.
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Working with Google Drive: Presentation basics
The presentation provides a clear summary of the possibilities in Google Drive, including some videos so that teachers can fall back on them.
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Good practice: De Bonte Pier, behind the scenes
The fifth and sixth year students of the Bonte Pier primary school in Leffinge get to work during the It's Inside session, part of the MEGA project.
MEGA, or: My Own Good Answer, a program that aims to encourage students in primary education to make …
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