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The ACTive GlounderScript: Get to know yourself better
Through the exercises in the GlounderSchrift, students get to know themselves better.
Knowing what you are worth, what you still want or can grow in, what is going well and what is difficult... are topics that are touched on.
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Dance Expression: Musical Inspiration Guide - Zeppelin
The Dance Expression book is part of a series of musical inspiration guides. These guides were developed from Zeppelin's didactics, which supports teachers and supervisors in devising inspiring and purposeful musical activities. Each …
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Bloom as an enrichment method
Would you like to upgrade your lessons so that they also become challenging for your stronger students in the class? Then we would like to offer you our Bloom package as an enrichment method so that you can enrich your lessons in a relatively simple …
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GrooMix: Educational game
This educational game aims to make children and young people aware of and resilient to phenomena such as online grooming. The game focuses on the (potential) victim perspective: how can you, as a young person, protect yourself against grooming, …
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Better with conflict. Restorative work at school.
Wherever people live together, small and larger conflicts occur. School is no exception. This in itself does not have to be a problem. However, there is something wrong with the way we approach conflicts. We react frantically, sweep them under the …
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Working on executive skills: Primary education package
This package consists of the following materials:
- conversation cards executive functions primary education,
- conversation cards executive functions daily goals,
- executive skills intervention cards,
- help cards for conversations,
- the executive functions …
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Souvenirs: Suitcase
The souvenir suitcases were developed for supervisors in rest homes, residential and care centers, hospitals or senior citizens' associations. The aim is to have elderly people talk in groups about the themes of religion, school, sports, leisure …
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Expedition Includes: Game case
Expeditie Inclusief is an experience game by De Ouders vzw about disability and awareness for a group of 15 to 30 people. The target group of the game are students with a mental development from 6 to 10 years. The climate and migration are …
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Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
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Matatalab VinciBot
Matatalab VinciBot is a robot set for students aged 8 and over. This set can do more than any other comparable set.
The Matatalab VinciBot Set has diverse and rich functionality, open extensibility and excellent quality.
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Living together, working together: Project box about jobs, public services and taxes
Learn together with the students how all kinds of jobs, public services and taxes make a society function.
In the project box you will find the following activities:
- Getting to know different types of professions for both girls and boys.
- The children …
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Practical guide to consultative student guidance: Building blocks, tools and step-by-step plan
Characteristic of consultative student guidance is the conversation between teacher and supervisor about a student. Not an ordinary conversation, not an intake or advice interview, but a conversation in which the supervisor helps the teacher to …
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