-
Micro:bit for teachers: Exercises and course
An introductory course to familiarize teachers with the micro:bit, a compact and easy-to-use programmable computer. During this course, participants will learn the basics of programming, experiment with input and output functions of the micro:bit, …
Translated by
Downloadable resource (6)ICT co-ordinator, System administrator -
Maqueen, educational robot: Micro:bit
Some examples of what you can do with a Micro:bit.
Among other things, I give two examples of how to make music with the Micro:bit. You can't make this music with the Micro:bit v1, but you can with v2.Translated by
Downloadable resourceICT co-ordinator, System administrator, … -
The subway guide worldwide: Ozobot lesson plan
In this lesson, students are introduced to the metro lines of twelve well-known cities. In this way, they learn to orient themselves on a metro map and trace the correct route on it. In addition, they must apply the color codes so that the Ozobot …
Translated by
Downloadable resourceOrganisation, company, NPO -
3D drawing with Tinkercad
A step-by-step plan to get started with 3D drawing.
The students work online with Tinkercad.
Translated by
Downloadable resource (18)Teacher, ICT co-ordinator -
Micro: bit: Bibber game
This assignment combines programming with construction. We make a shivering game / nerve game, where a micro: bit keeps track of the number of touches. That can be expanded with sound, a cheat button, an evaluation with smileys, ...
This …
Translated by
Downloadable resource (12)Teacher, ICT co-ordinator, … -
Step-by-step plan and correction key at Blockly Games
On the Blockly Games website you learn programming step by step.
In this learning resource you will find a step-by-step plan and correction keys for the games:
- maze,
- bird,
- turtle,
- movie.
- music.
Translated by
Downloadable resource (16)Teacher -
Inventions: Quartet cards - Op verkenning 3: Straffe kost
The students put together their own quartet game. In the example, work was done on the theme of inventions.
Translated by
Downloadable resource (10)Teacher, ICT co-ordinator -
Intro programming: Theory loops and conditions
These are two demo exercises to get to know conditions and loops together with students.
After this lesson the students can get started with the Dinobal exercise.Translated by
Downloadable resource -
3D printer in the classroom: Lesson suggestions
Encouragement to use a 3D printer at school. Some ideas are presented for four different themes: Halloween, Valentine, Christmas, Easter, summer
Source images: own creation within Tinkercad.
Translated by
Downloadable resource (17)Teacher -
Programming intro: Lesson 1 level ByteBusters
CodeFever vzw organizes programming lessons for children aged eight to fifteen. In these lessons we provide theory in combination with practice.
Lesson 1, intro programming, level ByteBusters:- introduction to Scratch;
- concept sequence;
- intro to …
Translated by
Downloadable resource (4) -
Digital learning in primary school: Taccle2
With this book you can immediately start using ICT in an integrated way in your classroom practice.
This book aims to address the specific needs of teachers who are looking for practical ideas on how to integrate ICT in the classroom of three to …
Translated by
Downloadable resource (16)Other -
Step-by-step plan for the snowflakes website: Cut snowflakes online
On the basis of this step-by-step plan, the students can cut a figure on the website with a mouse click and drag, resulting in a lace snowflake. They can save this snowflake on the computer or view it in a gallery of snowflakes. This exercise …
Translated by
Downloadable resource (17)ICT co-ordinator, Other