-
Kubo: Puzzle coding concept
Meet the creative and playful KUBO. An educational hands-on and digital coding solution that provides everything needed to master coding and computational thinking, designed especially for kids.
Students learn to code using KUBO's unique TagTile® …
Translated by
Tangible materialNew -
Carnival: Bee Bone Tiles
Cards for the transparent Bee-Botmat in the carnival theme.
Translated by
Downloadable resourceTeacher, ICT co-ordinator -
Preschool apps: Explanation and step-by-step plans
For each app you will receive an overview with some more information:
- Kid'i (games and animations),
- Puzzle Box (puzzles),
- Colors and shapes,
- Tiny Tap (games and assignments),
- Code Karts (programming),
- Coding Safari (computational thinking), …
Translated by
Downloadable resource (4)Teacher, ICT co-ordinator -
Inspiration package: Animals and their food
Through videos, the children learn all about animals and their food. This can be used in preparation for a visit to Antwerp ZOO or Planckendael, but also when the theme of animals is discussed in class.
Both lesson packages have the same content.
Translated by
Downloadable resource -
Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
Translated by
Tangible material -
Learning line digital literacy: Four posters
The world around us is becoming increasingly complex and digitally driven. Technology is so integrated in our lives that digital skills are indispensable. FutureNL strives for an appropriate connection of educational practice to today's …
Translated by
Downloadable resourceTeacher, ICT co-ordinator, … -
Codyblock robot set
With this beech wood screenless programming set you can teach preschoolers the rudiments of programming.
This set consists of a series of building blocks with a built-in chip and a self-driving car. When the car comes close to a block, it will drive …
Translated by
Tangible material -
Get to know nature with Little Mouse's encyclopedia
In this lesson sheet you will get to know the Encyclopedia of Little Mouse game better. You will receive an explanation about what the game has to offer as well as some examples of how you could use it during the lesson.
Translated by
Downloadable resource -
VEX 123: Educational programmable robot
VEX 123 is an interactive programmable robot. He brings STEM, computer science and computational thinking from the screen to the real world for preschool and elementary school students.
You can program the 123 robot in three unique ways.
- The 123 …
Translated by
Tangible material -
Media literacy: Learning path
The Media Literacy Learning Line summarizes which media literacy competencies an average child should develop at every age. She gives substance to the final objectives and curricula according to the framework of the Mediawijs Competency Model. A …
Translated by
Downloadable resource (43) -
Matatalab: Coding and programming for pre-primary and primary education
Matatalab is an educational coding game suitable for children aged 4 - 9 years. This game stimulates cognitive skills, creativity and imagination and teaches children the first steps of coding and programming. No PC or tablet is used, we also call …
Translated by
Tangible material -
Tacobot: The challenging robot with sensor hats and also controllable with an app
TacoBot is a stackable coding robot that is designed for children 4 years and older. He teaches children to code with screenless coding, such as with the BeeBot, and coding with icons, drag-and-drop, which is perfect for promoting critical …
Translated by
Tangible material