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Update VRiool: Project InnoVET XR
With this follow-up project, the virtual reality application VRiool was expanded with additional content.
VRiool is about the construction of a domestic sewerage network. Students can virtually install a home sewerage network, including installing …
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VR Construction Buttons: Project InnoVET XR
Within this project, a VR application was developed in which, in addition to visuals, the option is also added to virtually build construction nodes step by step and manipulate them. In this way, the invisible operation and technically correct …
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VR system formwork: Project InnoVET XR
This project resulted in a VR application about system formwork, in which students learn to virtually build a column and beam formwork.
The tool is available through the XR lending service of the Regional Technology Centers (RTC). Within RTC East …
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Safety and instruction to the machines via AR: Project InnoVET
Within this project, an Augmented Reality (AR) was developed to work safely with machines in a school's machinery park. The videos with manual are made available as a lesson package. The emphasis in this project is on woodworking machines. …
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Dive into history with AI
Would you also like to look at those old photos of (great) grandparents with colored glasses? You can do that by using AI in your classroom! This article talks about the possibilities of AI with black and white images.
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Open an AI art gallery!
You may have heard of artificial intelligence. Smart computers that make cars drive by themselves, smart garbage cans that can sort themselves completely, facial recognition with cameras… These smart computers imitate humans and we call them …
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VRool: Project InnoVET
Within this project, VTI Deinze, Scheppersinstituut Wetteren, Tectura Merelbeke and Richtpunt campus Eeklo developed a serious game VRiool aimed at the construction of a domestic sewage network. Students can virtually install a home sewerage …
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Building learning labs and innovative learning spaces
A practical guide developed by European Schoolnet to support schools and teachers in the roll-out of STEM labs and a Future Classroom. The secondary school RHIZO Lyceum OLV Vlaanderen is described in this guide as a practical example.
Read the full …
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Which book lending systems can you use as a school?
Books are indispensable in a school. Many schools are looking for a suitable lending system for their school or classroom library. This article by Everyone Reads provides an overview of existing (paid and free) lending systems.
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HOWEST belongs to the international top with the training as a Technical Artist
The Hogeschool West-Vlaanderen ( HOWEST ) is the pioneer in the field of 3D applications in our country and also scores highly internationally with this training. Several Belgian Digital Arts and Entertainment ( DAE ) graduates hold top positions at …
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