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Bring the Roman Emperors to life
Article about the opportunities to connect contemporary technology with the past. How can we make young people aware of both the opportunities and risks of such technologies? In this teaching material you put yourself in the shoes of figures such …
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Novels in the classroom: Book tips per language
An overview of novels in different languages. Here you will find titles of books in the following languages:
- French,
- English,
- German,
- Spanish,
- Russian,
- Italian,
- Turkish.
The list was drawn up by the language teachers of the Department of …
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Greek and Minecraft: Acropolis Adventure
How do you bring educational technology into the classical languages? Last academic year, my students and I designed teaching materials that did just this! We developed two levels in which students could explore ancient Rome and learn more about …
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Bring Greek myths to life with AI!
In this article you will read about a teaching approach that introduces students to three myths: the myth about Scylla and Charybdis and two about King Midas, with his donkey ears or his trademark golden touch . They discover the characters and are …
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Bring the Chimera and AI into your classroom!
Article about a teaching project introducing the Greek hero Bellerophon, his flying horse Pegasus and the terrible Chimaera. Greek myths are thus combined with artistic training and artificial intelligence to bring the fantasy three-headed monster …
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Cool learning: Project InnoVET
The aim of the project was to facilitate the dual entry of refrigeration technology students (5 BSO) into the workplace. For this they use a number of short videos that focus on a subject and explore it in more depth:
- cooling techniques: what exactly …
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Story Dice: Writing stories with dice
With StoryDice's digital story dice, your students can determine the content and order of a storyline by digitally rolling the dice.
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AI in the classroom: Why and how?
Article about how and why you can use AI in the classroom. You will discover some concrete ideas for involving AI in language subjects, in art and in wider society. This can serve as inspiration for setting up cross-curricular projects in the …
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Building learning labs and innovative learning spaces
A practical guide developed by European Schoolnet to support schools and teachers in the roll-out of STEM labs and a Future Classroom. The secondary school RHIZO Lyceum OLV Vlaanderen is described in this guide as a practical example.
Read the full …
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Rehabilitation for the reading seminar: Towards a slow pedagogy in professionalization
The article describes a concrete form of training (reading seminar), exposes the underlying rationale, discusses the conditions and clarifies possible effects.
It is applicable within any team of education professionals, regardless of educational …
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COSMO: Virtual reality and augmented reality
COSMO is a research project involving companies from the manufacturing industry, research groups and secondary schools.
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Circular economy and ecodesign: Brochure
In this brochure you will find the information and content of everything that Flanders Circular has done in recent years regarding Circular Economy and Ecodesign. It contains methods for tackling your curriculum, and workshops/welding/paths that …
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