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GIF creator
Create your own animations and save it as a gif file.
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EV'nAR: Manual
EV'nAR is an AR tool that you can use on the Microsoft Hololens, smartphone and tablet. With the help of this app, the student can become acquainted with an electric vehicle and a hydrogen vehicle via augmented reality .
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Downloadable resource -
Starting with VR in the classroom: Info bundle
This bundle is aimed at schools that want to get started with Virtual Reality (VR) and more specifically with assembly tasks in Virtual Reality. You can read about the history of Virtual Reality and get a lot of didactic tips about the use of VR. In …
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Downloadable resource (8)Teacher -
App Inventor: Practical examples
A syllabus of over forty pages to get started with App Inventor.
With a number of practical examples, which can encourage students to program themselves.Translated by
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Step-by-step plan and correction key at Blockly Games
On the Blockly Games website you learn programming step by step.
In this learning resource you will find a step-by-step plan and correction keys for the games:
- maze,
- bird,
- turtle,
- movie.
- music.
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Nettiquette - Explobots
Nettiquette is a combination of the words network and etiquette. They are norms regarding behavior on the internet and everything that goes with it, such as the use of smartphone, e-mail, social media...
This document lists 31 of these standards.
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Digital activities in STEM education: Taccle 2
TACCLE2 is a guide to enrich your lessons and promote learning in your classroom. The book contains about a hundred ICT ideas that can be used in mathematics, science and technology. In addition to detailed lesson instructions, you'll find useful …
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Vectorize images for CAD
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Maker in Education: Young learned 2.0
The Maker movement heralds a new digital era. In the Maker Movement involves
not only to search, share and knowledge, but also to make itself physical things
with the aid of the latest technology.The publication contains eight examples of Dutch …
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CoderDojo: Dozens of tutorials and didactic materials to learn programming
CoderDojo is a global, volunteer-led community of free programming workshops for young people. CoderDojo organizes free sessions with volunteers to teach young people how to code. A large part of the didactic material of this is collected per …
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Play Pause Stop: Healthy screen use
This teaching package offers information, tests and teaching material about healthy screen use at school and at home. The practical experiences and working tools of the participating schools can be shared with other schools.
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Educational mobile phone use: Curriculum
Mobiles and school: it is not always a good marriage. They can sometimes be disruptive. But then, nearly every student there is one and it would be a missed opportunity to devote any attention at school. This curriculum provides ideas for …
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Downloadable resource (65)Organisation, company, NPO