-
The World Tomorrow
DeWereldMorgen.be is more than just a medium, it is first and foremost a movement. They strive to create a sustainable, social and democratic society and do this by creating media together with a broad network of volunteers and citizen …
Translated by
Website -
Online learning platform: 3D printing
A 3D printer is a machine that builds or 'prints' an object layer by layer, using a digital design. A 3D (three-dimensional) design can be printed in different materials such as (plastic) filament, liquid resin, special metals or ceramics. The …
Translated by
Website -
Online learning platform: Arduino
The Arduino is a popular microcontroller with unprecedented possibilities. Hardware and software specially developed for novice developers and anyone interested in creating interactive projects or an automated environment. Arduino allows you to …
Translated by
Website -
Social media posts and reels from non-normal digital: Inspiration for your digital lesson
Ni normally digital collects an overview of all social media posts on this Wakelet without having to log in! You can read all our posts and view the reels via Wakelet. We wish you lots of digital fun and hope to inspire you!
Do you have Instagram? …
Translated by
Website -
The Belgian banknote: Interactive timeline
Try using a Belgian banknote in your history lesson. This online tool shows 151 years of Belgian franc banknote history. The tool provides access to details of the different banknotes (theme, period, value and designer).
Translated by
Website -
Europe Code Week
Learning to program helps us understand the rapidly changing world around us, enhance our understanding of how technology works, and develop skills and capabilities to discover and innovate new ideas.
EU Code Week is a citizens' initiative aimed at …
Translated by
Website (5) -
AI At School: Social robot
Dwengo's social robot is a cross-curricular STEM project for the first and second stage of secondary education. In a number of modules, students get to work designing, programming and building their own social robot.
Students think about how their …
Translated by
Website -
#reinventingBeethoven: A creative challenge for education
Discover the content and creative projects of the #reinventingBeethoven challenge.
250 years ago, on December 16, 1770, Ludwig van Beethoven was born in Bonn, Germany.
To celebrate its anniversary, some institutions across Europe are creating …Translated by
Website -
Start a Share IT point at school
Do you want to help vulnerable students with a laptop? Then consider setting up a Share IT point in your school.
Part IT is a system to lend laptops to vulnerable students and to guide the students in using the laptops through a buddy operation. It is …
Translated by
Website -
Monkey tail years: Young people and digital media
Apestaart Jaar is a large-scale biennial study into the digital environment of Flemish children and young people between the ages of 6 and 18.
You will find all information about the latest research here.
Translated by
Website -
Dwengo: Getting started with teaching materials about AI and STEM
Are you already getting started with computer science and technology in the classroom? Dwengo vzw gives you the necessary support. The teaching packages are user-friendly, socially relevant, scientifically substantiated and inclusive.
Dwengo vzw has …
Translated by
Website (7) -
Distance learning with Google for Education
The page of bundles all useful resources that you can consult to quickly get started with distance learning at school or in the classroom. You will also find an overview of live webinars that you can follow to learn more and ask questions.
Translated by
Website