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Thinking historically
The volumes in this new series, aimed at history teachers and historians, are written in an accessible way and delve into crucial aspects of historical thinking.
The ultimate goal of history education is to promote young people's historical thinking. …
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I'll Stay Standing: Board game about new authority
The board game 'k Stay Stand' is an educational tool that was created with the aim of familiarizing young people, parents, teachers and care providers with the principles of new authority. This approach emphasizes an innovative attitude …
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Dream Hunters: Educational board game related to injustice
Young people all over the world harbor dreams: from adventurous travel and fascinating studies to a secure future and a stable job. In this game, the players are each provided with a dream and an identity and they commit themselves to realizing …
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Better with conflict. Restorative work at school.
Wherever people live together, small and larger conflicts occur. School is no exception. This in itself does not have to be a problem. However, there is something wrong with the way we approach conflicts. We react frantically, sweep them under the …
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Matatalab TaleBot: Programmable robot
Create your own interactive stories through coding: Matatalab Tale-Bot Pro is a learning robot set for young children. Thanks to innovative technology and a wide range of cross-curricular interactive cards, children can learn basic coding concepts …
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From digitally literate to media literate
Why do young people engage in sexting? How do you best deal with online hate speech? And what is good netiquette?
A book full of tips & tricks for teachers, educators, educationalists, but also (grand)parents.
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Orthopedagogical research in special education
Researchers and practitioners in healthcare and education need each other.
Practitioners need scientific input to further develop and improve their options for action. Scientists need questions from the field to be able to conduct research that leads …
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GETTING YOURSELF WAY in Care and Health: Educational game
The aim of the game is to familiarize young people with the healthcare and welfare landscape.
The game is built around fifteen characters with various requests for help in the field of health and well-being. The players try to help the characters by …
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Suicide prevention among pupils and students: Step-by-step plan
A step-by-step plan has been developed to help teachers, tutors, pupil and student counselors, directors and other educational staff in dealing with pupils or students who may be thinking of suicide. This gives you a quick overview of the steps to …
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Artonaut: Experience exhibitions more intensely
The Artonaut is a set of cards by and for Space Travelers full of stimulating assignments to experience museums even more intensely. Stray from prescribed paths, wander through meanings and stumble over details.
Because art is for everyone! Everyone …
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Allergic to Must, the manual for visually minded young people
Allergic to Must is the manual for visually minded young people from the age of 11. Everything about visual thinking, language thinking, high sensitivity, other neurodiversities and how you can learn. How do you notice in practice that you think …
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IMAGE THINKERS, When quarters fall ...
IMAGE THINKS, When quarters fall... takes you into the world of image thinking and language thinking. What is different and how is visual thinking similar to other neurodiversities? How does the highly sensitive thinking process work and how can …
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