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Dream Hunters: Educational board game related to injustice
Young people all over the world harbor dreams: from adventurous travel and fascinating studies to a secure future and a stable job. In this game, the players are each provided with a dream and an identity and they commit themselves to realizing …
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Flemish kerMOS: Fun environmental fair
With these educational folk games you bring seven environmental themes to your school: water, waste prevention, nature, mobility, energy, climate and greening.
The participants complete these modules. The more agile they are, the more points they …
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Teaching package: The forest box
With this materials box, the accompanying story Marcel's note and the lesson sheets, the toddlers in your class are introduced to the forest and they learn problem-solving thinking, technical skills, fine motor skills and self-management.
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Teaching package: The tie box
This colorful tie encourages the children in your class to develop their fine motor skills and technical skills and teaches them problem-solving skills at the same time. Can they assemble the body parts in the right place?
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The cyber safe
In De Cybersafe, the search for Renée, sixth grade students follow an imaginary path through the cyber world. Along the way, they are confronted with various thematic issues related to safe internet use. The game is a race against time. The …
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BabbelArt: Board game and online game about art and culture
BabbelArt is a bilingual tool to gauge the cultural motivations, thresholds, talents and interests of a group or class. In this way, group supervisors, training staff and teachers can collect valuable information to use in further projects.
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General didactics: Didactic reference framework for lesson preparation and lesson analysis
General didactics is a basic book for every novice (practical) teacher, lecturer, lecturer and training worker. Based on a current didactic reference framework, the authors extensively discuss the various didactic components and their mutual …
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VR Suitcase: Immersive Learning
This case contains four Oculus Quest 2 virtual reality glasses with accessories for use in immersive learning. Through this form of learning, skills and experiences can be gained in a virtual environment, which are often (more) difficult to …
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Feeling good: Game about mental well-being
Feeling Well in Your Skin game ties in with the Feeling Well in Your Skin lesson from the happiness triangle lesson package.
This game is about mental well-being. The students discover how to respond to difficult situations. They learn to consciously …
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Between the sheets OKAN: Teaching package OKAN
This teaching package about relationships and sexuality has been specially developed for reception classes for non-native newcomers, inspired by the method Between the Sheets.
Between the sheets OKAN contains 25 working methods, divided into five …
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Flag system on a sign: Communication about sexual (cross-border) behavior at school
The Flag System on a Sign is a conversational intervention developed to complement the Sensoa Flag System. The aim of the intervention is to promote communication about sexual (cross-border) behaviour.
From a playful design, it provides visual support …
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SDG tents
The SDG tents are two party tents of 3m x 3m. The side walls contain a brief presentation of all objectives and useful tips to contribute to a sustainable world.
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